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Yeah that's my mistake, I was meant to get rid of localPosition and replace it with just position. After doing so, the issue persists. Should I be...
I am trying to check if my player object is moving on an angle. I know there is Vector3.Angle but I was messing around with my own solution and...
My game is first person and I'm using 3D with no cinemachine. I have a ceiling object that I can only pass through when crouched. Currently when I...
I have two cube objects placed at point A and point B with a cylinder object (capsule collider attached and trigger ON) acting as the zipline. I...
Thanks for the reply. With gizmos, are you referring to this? https://docs.unity3d.com/ScriptReference/Gizmos.html In that case I'll need to take...
So far I have a simple zipline but I have to manually input the target position into my inspector with the position that I want to end up at. I...
So essentially just one script which has the y axis boundary restriction and then I use getComponent in that same script which fetches my player...
I'll do some research on this. But with collider.bounds, would I be setting the boundary slightly above the cube object?
I tried to word the question better, but I have this large transparent cube object with its own script and a box collider with trigger ON. I'm...
I had no idea that there were alternatives to this when using a character controller. All I've learnt and been taught was to "always make sure you...
Late reply but I fixed the entire problem and made my camera separate. The camera only rotates based on my mouse input, but now as a result of...
That's something that I will try now. With that being said, is there a reason why in every single guide video or even paid assets on the Unity...
This may be a confusing question/title, but I am using a character controller and I have this flat cube game object with a script attached that...
If I'm making a FPS project that will have any form of collision such as a car being able to collide with and hit a player and push them, or...
I am using a character controller and have a small amount of code to prevent movement on slopes and to also slide on slopes that are steep enough....
I can't see a response
Are there any tutorials out there on how to do it? Collisions against rigidbodies either don't work or feel very bad. Like for example if I have...
I know it's way easier with a rigidbody but I'm trying to figure out how to implement collision with a character controller. I have a spinning...
Yeah I had a look at that, I managed to solve my issue though. Thanks for the help and input, I appreciate it.
I just solved the issue. I removed the second controller.Move line a while back as including that was unintentional. My solution had nothing to do...