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Might be related to the issue I'm currently having https://forum.unity.com/threads/include_with_pragmas-not-working-properly-with-compute.1287464/
I created a minimal repro for you and submitted it as CASE IN-4359. If it is a bug and can be fixed would be great to have it backported to...
Hey! I am currently reworking our shader library and would like to use DXC for some shaders to support various SM 6.x features (mostly wave...
Hi, we are using a custom SRP in our project and we aren't using the Core SRP Debugger. Is it possible to disable the debugger and prevent the...
Works like a charm! Thanks again for pointing me in the right direction :)
Thanks for the detailed reply! I'll try to adapt my custom SRP and I'll update this thread as soon as I have results.
Hi, is there any update on the way the integration of the VFX graph works with custom SRPs which aren't using the same shader passes as HDRP/UDP?...
First of all thanks for this post, being open with your plans for SRP and for all the work you guys are putting into this. I am using Unity for...
GameObject.FindGameObjectsWithTag returns an array of objects, multiple objects could have the tag "Player" You have to select a single...
Hey, in the recent Unity versions the scene view started getting really slow whenever Unity is open for some time (5+ minutes). I profiled the...
Thanks for the overview. Quick question: Why are you guys focusing on enabling tens of thousands of cameras by moving the system to dots? Is that...
I think it is not possible, the frustum culling should always occur, even when using a custom pass. One solution for your problem might be to...
Thank you very much for your help! I was hoping to avoid rendering the model with a transparent material due to Overdraw, but I think this might...
I might be wrong here but isn't it just an issue with the way HDRP is designed instead of a bug or setup issue? Isn't the custom pass at the...
I prepared a clean new HDRP project with the same setup for you so you can take a look. In addition to the self occlusion I am also getting this...
Thanks for the quick reply! I tried replicating your setup and while it's basically working I still have the issue that I get highlights on the...
Hey everyone, I started working with the custom pass feature in HDRP and ran into a slight issue. I am trying to draw occluded opaque geometry...
I am interested in UWP build support as well, I found threads that are almost 2 years old asking for this. Some guys from Unity answered that it...
I recommend looking at the HDRP/Lit shader and stripping it down until you have a basic framework you can edit and work with. It will help you...
There are two options here: - Adjust the uv maps of the objects to reflect the tiling you want to achieve. Let's say your block is 1x1, than your...