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Now it's clear! Thank you! So HLAPI doesn't use commands, it uses messages from client to server, then server checks server object representation...
All these suggestions probably show that there is a bug in NetworkIdentity Local player authority. It seems that it only works with...
Yes its right but what Is strange that if you change NetworkIdentity property of a player object to LocalPlayerAuthority false, you can still send...
Yes, I can call command whenever Local Player Authority is on or off
Thank you for an explanation. I try to test this but if I turn off local client authority on NetworkIdentity and try to send command from client...
Maybe you are a bad teacher? When using UNET and instanciate an object as a Player we have 2 instances: 1) Client instance that is on client 2)...
My question: For example how can I perform the test I made before but with a GetComponent<Renderer>().material.color to test Authority: Local...
Sorry but I've read this doc many times and it doesn't answer my question.
isLocalPlayer has nothing with Player Authority...
Yes I use NetworkIdentity ,Local Player Authority, true My question is about understanding, I understand how Local Player Authority works while...
lease explain how can I use Local Player Authority on a player object in case I do not use NetworkTransform. For example I have:...
bump
Any help?
Please explain how to make animation with sprite renderer so that it would use normal maps sliced from sprite sheet. I want to use normal maps...
I want to use docker containers to run unity instances as dedicated servers. Does someone try it? Any advice on dockerfile?
My situation is: I want to run 10-100 docker containers with unity servers (-batchmode) Each of them registers it self with CreateMatch() But I...
Is it possible to restrict room creation for clients? And only to allow it for master clients (servers)?
The problem is that you test it sending packets from 1 client. If you try 100 clients and 1 thread you'll notice that some clients experience a...
Is there any formula to count how many connections + number of requests it is comfortable for 1 thread?
I mean, if a peer connects to the server does server create a new thread for each peer? If not than it means that in 500+ peers connected and...