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Okey, so I finally got it to work by combining the control schemes for touch and gamepad. Now the player input control schema changes to a...
Hi guys, I just found this thread, right after posting almost the same question in another one. I think I have the same problem as everyone else....
Hi guys, I'm trying to convert my game to use the new input system, version 1.7. Its a mobile game where I want to use on screen controlls for...
This can't be right? I temporarily paused my Team Advanced a couple of months ago and was going to turn it on now for a couple of new projects....
I have the same problem, did you find a solution?
@BestHTTP Thank you for a quick reply. The port is 5001, I misstyped in my question. =) I tried UseAlternateSSL = false, but then I get `The...
I have a question regarding requests via HTTPS using a development certificate. Is there a way to override the TLS error message when developing...
Hi, I had some problems with the latest version 1.10.7 and SignalR Core. To get it to work with hubs that require authentication I had to modify...
Okey, thank you for your quick reply. Seems like everytime I try to implement something using .NET I run into these kind if issues. They are...
Hi, first, thanks for creating and supporting this great asset. I'm currently developing a mutliplayer game using the SignalR components. The...