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I was able to solve it by re-adjusting the depth of my UICamera and my game camera.
I was using BiRP and did the conversion to URP, made sure all my materials converted properly and I'm getting the same black screen (with only UI...
is it faster than Unity PP v2.0?
Hello guys, I've created a solution where I allow players to rotate freely during the loading screen of my game and then I set whatever they have...
Hey, do you guys have actual numbers on how better the performance is? Cheers,
Hello @sakati, I bought your plugin and did the setup on my trees ( have thousands of them ) using your test scene, but whenever I move my game...
Hi, I'm having an issue with objects that have transparent cutout shaders in my project, so I decided to have a look at the test scene that uses...
Nobody?
Hello guys, We are trying to reduce the memory footprint of our game and according to Unity documentation about read/write enabled we should save...
Hello @Nonakesh, Is it possible to create grass only over a certain splatmap? I really need this feature since I allow the player do some...
Hey RC 1290, Do you think it's possible to do a Mesh LOD solution to minimize the geometry draw when seeing the all terrain and water? I mean,...
Hi RC-1290, I have both SSR and Candela SSR solutions and both don't work with transparent objects. I sent them an e-mail and the answer I got was...
Hey RC-1290 Thanks for the answers. The depth that I'm looking for is something similar to the video that I've posted in my previous comment. You...
Hi RC-1290, You've done a really good job with Surface Waves, congrats. I've bought it and while integrating I've noticed some weird bugs related...