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Hi @pistoleta would you be willing to share your code for using Stan's iOS Native Pro for this? We use their pro plugins for iOS and Android...
Hi @lacost We have been using AN plugin for a couple of years and are updating to the ANP plugin (v 2019.17 on unity 2019.2.0). We were able to...
Hi @Ramon_Nae, We were having the same issue - the app would crash at setApplicationBagesNumber (worked fine in Unity Editor, but would crash...
Hello, I'm using iOS Native for IAP and GameCenter. However, my app was rejected by Apple today for soom.la SDK? I haven't done anything with...
Still trying to figure out the Screenshot Sharing issue - can't get it to work. Any help? AlexRay, do you have any advice how to get the...
Sure - my code to handle the Google Play Connection issue looks like this - probably not the best way, but it's working for me. The below code is...
Quick update on my Google Play connection issue - hopefully this will help others. Support team answered back to my email and said I maybe was...
Does anyone else get the warning "OBSOLETE - Providing Android resources in Assets/Plugins/Android/res is deprecated, please move your resources...
Is anyone else having an issue with the native sharing w screenshot not working? When I run the SocialSharing example scene on my devices, the...
I did something wrong in setting this up... not sure how to solve with rigidbody.velocity. Here's my revised player movement code:...
Finally got QuickTime to work. Here's the short clip of the jittery movement. It's more pronounced in the video than in reality, but represents...
Thanks for the advice, StarManta. QuickTime keeps crashing, so my video isn't working yet - although now that I'm looking really closely at the...
Hi everyone, I've done a bunch of searching for an answer, and can't seem to find anything that has helped. In a nutshell, my character's...
So if I can see the full mesh with all of the objects and materials in the Unity preview, does that mean that it exported from Blender properly?...
Hi everyone, I've got a main character that is a native Unity sphere. Then, the player can select a different character in the character...
That was it - thanks hpjohn! ... just needed to move the main camera to pick up the object, as it was instantiating on almost the exact same...
I created a mesh in Blender and imported to Unity as a prefab. I'm now instantiating the prefab from a script, and I can see the instance in the...
This was also the fix for my issue. Hopefully Unity folks will get this addressed so we don't need to do this each time. Thanks for finding and...