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Same issue here, have you found a solution?
Update, i've managed to fix it mostly by try and error. Below follows the code that fixed it, the only change I added was...
Updating seems to not fix the issue. Current versions: Unity 2021.3.15f1 Addressables 1.20.5 Localization 1.4.2 I've tried using the EventViewer...
Thanks for the quick reply! I'm currently tracking each request directly on webGL build, below you can see that the first time loading "MainMenu"...
I've tested forcing the language switch via: LocalizationSettings.SelectedLocale = _currentLocale; However It does not unload de addressable...
Thanks for the help! Also I figure this tool could also help you in some way: [MEDIA] I've managed to clean one out of two references, (it had to...
This seems it could fix a issue that i've run into, could you elaborate a bit more on how to remove this "hidden dependencies"?
Same here :(
I'm glad i've come to find this thread. I'm having issues where AssetBundles (groups) that should not get loaded on application start are getting...
Hi everyone, I've run into a issue with the localization/addressables workflow. After running analyze tool, there are a few missing tables marked...
Hi! have you ever found a good way to use labels to properly load assets on WebGL. Recently I've run into a similar'ish problem here.
Hi! Thanks for the info, it does make sense that since it is reserved it would end up loading all of labeled as "preload". This is actually a...
Hello! I'm in the process of waiting for a simliar'ish thread to be approved. In our case I've just worked with addressable folders instead of...
Hi everyone! Issue: We are having trouble on preloading Addressables and Localization in a proper way. We expected to only load specific labeled...