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Here's some stats from our game. We used https://assetstore.unity.com/packages/tools/utilities/headless-builder-108317 before. Windows + linux...
This is exactly what we need. Thank you very much for your time and effort here, it is greatly appreciated. We patiently wait for such an update.
As I understand it, I can load a set of light probes at run time and Tetrahedralize them, but I have to know where those light probes are going to...
TLDR: We need LightProbes.positions to not be read only. We have a procedurally generated map (via rooms) and we want to take our game to the...
This is definitely something I'm not skilled enough to do. I am going to start a new forum on this subject though because I feel it is quite...
I think we really need LightProbes.positions to not be readonly.
Not being able to have light probes in our procedurally generated game is really hurting our performance. I've been searching for ~84 hours now in...