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CinemachineIndependentImpulseListener is the way. Add that sucker to your CinemaMachineBrain. Not sure when this was added. By default it is later...
2.5
If you have a strong noise on a virtual camera and then deactivate that camera the blend snaps to the zero point of the cameras transform and then...
Just checking in a year later and I still can't play particles with timeline effectively. Sub-emitters, looping issues, stopping and clearing,...
Working in prefab mode is almost unusable when using a nested prefab in context of another hierarchy. Editing the final product and then having...
Here's a case that I'm struggling with. You have an object with child objects. You move the top object and want to zero out it's transforms but...
Eureka! Can do. This would be a great mode to add to Cinema Machine. Distance Framing Only or something.
Is there any way to use the Framing Transposer just for dolly out to frame the group without changing the position to fit all objects? I want the...
Any plan to be able to edit the children of a GameObject in the Project Browser? I have tools that play a complete set of effects (animation,...
It feels like I'm missing something. I mean, if you're Unity creating a particle control track the first thing you would do is play and stop, right?
Just opened 2017 and 2018 side-by-side. Pivots used to be incorrect. Z and Y were flipped. The weird size thing I was seeing was because the mesh...
That seems to be working like that. Not sure if that's how it was behaving in 2017. Will have to check. The pivot is not the same however. I had...
Couple things I've noticed that have kind of messed up a lot of content for our game. Did the particle pivot axis change? Using size over life...
+1. This is everyone in our studio on a Windows machine. The alt-tab is one thing and seems to get worse the longer you haven't come back to...
+1 for our team as well. 2017.2.0f3 - Working offline the editor is buttery smooth. Connect to perforce, sad. I don't see a lot of fstat spew in...
Set your 'big mesh' to use 'very low resolution' under advanced parameters for that object. It's the only way I've been able to get those biggens...
Yep. I get this now too. 5.1.2p3
Any update on this getting back-ported to 5.1? Is this fixed in the 5.2 Beta? Cheers! ~J
This is happening for us as well. I'm on Unity 5.1.1p1 and as soon as the scene is checked in and opened on a mac 30% of the lightmap UV's are...