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Got it; thank you so much for your insight! Much appreciated :)
Will be honest, that shaders and texturing are mostly gibberish to me. Not something I've ever really travelled down, but I could pick up the...
Any thoughts here? You can see even the grass in the background has some nice highlighting along the edges.
So currently I have a voxel-based game that looks like this: [ATTACH] You're looking at a single mesh (roughly, it's actually a series of...
That was it exactly! Thanks kindly :)
I have a texture that is 320x320. It consists of 400 16px tiles. (see attached) [ATTACH] The mesh is given UV coordinates for the appropriate...
The website on this seems to be defunct, so going to post this here and hope for the best. Got all the way through tutorial 4 (removing the...
Howdy All, I'm having the darndest time finding an asset to fit my needs and was wondering if anyone had a recommendation. Basically, I need...
Thanks Tryz for the previous help! Got everything looking sharp now :) Got a question about another piece of functionality though. I'm setting up...
I was able to get it to compile by setting a setting from Monox2 to ILLCPP2 or something like that. Absolutely no clue what that did though.
These are the errors I get when trying to compile locally. I've also attached the details for the top error. I imagine they're all caused for...
Aha, don't know why I didnt try this before. I just tried building xcode locally from an empty project and it works fine. So must be something...
Ah, so it is! Thanks for pointing that out :) I appreciate the feedback! I'll see if I cant get this to work correctly from my windows setup.
I have a project I'm trying to build for iOS using cloud build, but it keeps failing. Actually, all build options fail, but I'm able to build for...
Not sure if this is common, but I found that my debug phone does not come equipped with a Linear Accelerometer. This makes it impossible to track...
Ah, perfect! Thank you for the prompt reply :)
Is there an event that handles a press and hold? I tried using the charged touch event but after a few seconds the event ends. I assume this is...