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Basically, go vuforia configuration in unity and make sure ARCore Requirement : Required selected. And make the minimum android version 8+ in...
Stephen_B, the workaround from SKjalg seems to work just fine?
Skjalg I didnt fully get how you got around the issue? When importing you just unticked editor for the platform plugins on the DLL? My issue is...
Yes, I have the same problem. Was fine on 5.5 but importing TextMeshPro into 5.6 beta causes same error. I tested opening the project again in 5.5...
I have a problem building my Unity project to any platform with the following errors (see image). This problem started after updating to unity 5.2...
Your default text is black. What the transition does is, it applies tint. Tint does not work on black. Try making your text color white and you'll...
Hi, I have created a UI text gameobject and added a button component to it. Although the button works fine I cannot get it to change colour when...
Hi guys, I have searched the forum for this but cant find anything about it so am having to post. When i build and launch in the build in the...
Ok! I have debugged further, the problem lies in the RIGIDBODY. When i remove the rigidbody the lerp works. Whu would a rigid body be affecting...
It has something to do with the text mesh object being a child of the GUI parent. When i seperate the Text as a stand alone object the text works...
The following code works fine when I am changing colour using <Renderer>().material.color but fails to work when i change it to <TextMesh>. I am...
I figured it out. I had ticked the 'centre' button on the pivot point rather than 'Pivot' meaning it was centering between the two game objects,...
This is also happening on Unity 5 on my laptop. So this is more than a bug, I must be doing something wrong?
I have 1 cube which I want to make a child to an empty gameobject which is at a different position on my grid. As soon as I drag the cube onto the...
{ float timeleft = 600; void Update () { timeleft -= Time.deltaTime; Debug.Log(timeleft); } } This...
Hi Schneider, yes this is what I finally concluded myself: if (Input.GetKeyDown(KeyCode.Return)) { LetsGo = true;...
Help?
Currently I am rotating an object successfully but only when I have my button held down with the following code. I am trying to figure out how to...
Im not getting a bug or error message, but the mathf clamp is not holding my object between the designated area: void Update () {...
Thank you Blizzy