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I found out that setting the sensitivity on the axis to 0.2 returns the right values. Hope that helps!
Good evening, was having the same problem here. Took the sources and recompiled, it fixed the crash in the editor when running the second time...
Good afternoon, did you find any solution for that? I'm trying to get the same device working but running into the same problem. Thanks a lot!!
Hi all, 06/09/12 Solved it was the native video player We are developing an AR app that needs to run on an installation during at least 10 hours a...
I' m having the same problem here, also using native video player and vuforia. Cheers
http://www.weltenbauer-se.com/pages/de/portfolio/unityar
+1
Well, I think that from now, the problem is in Unity's memory manager That fix would be really helpful. Could you Post it? That would solve part...
Hi, just tested and It doesn't work as expected. Destroy is called Just when destroying the object and Allocate is called at each Play() call. So...
More info on Memory Warning. I've noticed that the number of Textures incresases by 3 each time the funtion Play in MobileMovieTexture is called....
We are developing this application with video textures and after a few plays and stops, I get a Memory Warning Level 1, and after a few more...
the code looks like this #if (UNITY_ANDROID || UNITY_IPHONE) !UNITY_EDITOR DecodeAndUpload (m_nativeContext,...
While I was using version 1.0 of mobile movie texture in conjunction with metaio mobile sdk, everything was working fine, i could have a plane...