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I suppose I could do that. I was hoping there would be a more officially supported way of doing it. But it'll do for now. Thanks :)
Hi, very interesting thread :) Have you found a way to implement InitIndirectDrawArgs(), GetCommandID() and GetIndirectInstanceID() in HLSL?. I'm...
The Unity Customer QA Team successfully reproduced this issue. https://issuetracker.unity3d.com/product/unity/issues/guid/1315581
I have submitted a bug report.
I was able to reproduce the issue with 2020.2.3 on a M1 Mac Book Pro 16 GB (BigSur 11.2.1) in a new universal render pipeline project....