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Hi, I have a serious issue with SpriteSkin. It doesn't have any culling implemented if it's out of cam view, and its LateUpdate is extremely...
Getting ecs to work in the browser without Tiny is a bit more involved. It's not an officially supported target at the moment. I made a sample...
I think it needs to be in the same folder with your main asmdef, if I remember correctly.
This target is not officially supported at the moment, but it is still possible to get something running, with some sneaky workarounds. It took...
In the converttoentity component, make sure you do "convert and inject" instead of "convert and destroy". But if you move the underlying entity,...
Is this the same webgl crash you are having? If so, would you vote on it for a faster resolution please? I have the same issue...
Hi, for anyone having this issue, it might be the same bug as the one I encountered? Please check it out and vote on it for a faster resolution...
Also have this issue with 2019.3.0f5, solutions please? Having this exact issue, building using scriptable pipeline, webgl debug target. I can't...
Unity 2019.3.0f5 I have a scene with some GameObjects with ConvertToEntity. Basic stuff, some cubes and some spheres. The spheres have unity dots...
I have a scene with some GameObjects with ConvertToEntity. Basic stuff, some cubes and some spheres. The spheres have unity dots physics on them,...
Any updates on this please? Is the WebGL target supported in ECS Hybrid (with gameobjects)?
I think I also needed System.IO.Stream for using the SimpleJSON parser. I went through a lot of parser implementations online, all relying on...
Thanks, that's great news. In the meantime, is my approach ok, or do you think it will cause issues that I haven't noticed yet?
So I'm trying to change a mesh at runtime, namely just vertex positions. Below is an code excerpt from a ComponentSystem, running on the main...
@AbdulAlgharbi Using entity framework 0.4, getting the following in a webgl dots runtime build, both chrome and firefox, any ideas? Another user...
Thanks, that's great news!
I did list above the cases where it can be used. Since it's opt-in, and the cases are common uses, there's no point in everyone rolling their own....
Hi, thanks, yeah, no, I know how to roll my own with NativeString, but the point is Unity should have a built in one. Indeed I see there's a...
I noticed the Entity Debugger shows names of Entities that were converted from GameObjects, but I couldn't figure out the mechanism. But my main...
Discovered dynCall_* set of methods in emscripten that can be used to call back into c# from what I understand, but when I use that to call my...