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I think I was trying to make it more complicated than it needed to be. I was able to accomplish the movement quite simply. using UnityEngine;...
Hey Tim, Any chance on adding support for touch? I really like the camera but using it on a mobile phone is not the greatest. I tried to emulate...
Hey Tim, We are wanting to use this camera to follow a non player controlled character on screen. Is this possible? I noticed the rig asks for an...
Thanks!
Another question for you. How can I limit the camera movement so it doesn't allow me to rotate it in front of the character?
I have solved the camera jumping issue on mobile devices. The issue was allowing the mobile device to emulate a mouse click. In the update method...
Nope, not using any 3rd party input. I'm going to test it more tomorrow on ios to see if it does the same thing as android. Also, I sent you an...
Just to update you on the second issue. The click and drag works as expect on the computer. When I export to my android phone it gets weird. When...
Yes, since I have two fingers on the screen it registers it as a right click. I suppose I could change the code to also rotate with right click, I...
Yes, that is was I expect. I've encountered two issues so far using this setup. While I am using the joystick on screen I use my other finger to...
Hey Tim, You suggestion worked perfectly. Below is my final product including the restriction of not allowing you to click and drag from the...
I think I was able to figure it out. I modified Line 125 of the InputManager.cs to say this: get { return...
Hello, Is there a way to only allow movement with the mouse if you click, hold, and drag? I need to be able to move the mouse around freely...