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Well, the Node Editor is simply visual, at the moment it's not possible to view the transitions on the editor, after having the transitions set up...
Hey guys, here is a video with a small demo of what I've been able to do until now, lots of space for improvements, but it's getting there :P [MEDIA]
Ok, I managed to understand the problem that I had previously I can load node types from external libraries, dynamically, BUT, the editor project...
Sorry, I didn't make myself clear but yes, that is the line of code I'm using Seems like if I create the same project it works fine, but if it...
Hey guys, I was modifying the code and found an issue that you guys may be able to help me with There's this line of code in NodeTypes.cs:...
@Baste exactly, that's part of the workarounds that I would have to make, quite a shame that there's no other way to extend the animator's state...
Thanks for the feedback, will start make my changes to adapt to my project, and try to achieve what I want :)
Took some time to read the code, it's quite clear and there's lots of functionality in there Just a quick question, if I wanted to have a more...
Thanks @Seneral Yeah that's true, I'm not quite happy with the way that StateMachineBehaviour works at the moment, I believe it's still partly...
Hey guys, nice work you guys did around here, congrats! I'm planning to implement an editor tool to create action sequences, the idea is to make...
After all everything with the data structure was fine, I had to override the duplicate event because the default one was creating a duplicate with...
Good morning I'm implementing a custom editor to create 2d terrains, and I would like to be able to duplicate them in the scene view, my...