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Hello, Sometimes (like roughly 1 out of 7 times) I just get a black screen when showing an Interstitial ad on Android. I enabled ads through the...
The asset looks interesting. How useful is this asset for zero gravity zones like space when you walk outside of your spaceship-gravity? I...
This option doesn't exist anymore in 2019 I believe. I can set the Api Compatibility Level to 4.x though. Is that enough and is IL2CPP also required?
I have a database in Assets/Resources/db.sqlite and I want to copy this to the PersistentDataStorage, if it doesn't already exist there (Windows,...
private void Move() { float deltaTime = Time.DeltaTime; // Code below works //Entities.ForEach((ref Translation translation)...
Wow thanks that super simple solution does indeed work (why did I not think of that..). I however cannot drag a Physics2DMaterial into the...
I know how to make the player move with a moving-platform by making it a child of the platform: [IMG] But my problem is that the player has a...
You are right.. No idea what I did wrong the first time but I do feel pretty stupid :confused:. Thanks.
I have a box collider at the feet of an enemy. But now when I want the user to click on the enemy to attack it, the user must click on it's...
Still no e-mail. But I can login, thanks for the manual activation.
Great the documentation is up again. The activation e-mail for the forums still doesn't work for me though. It's probably related to the support...
When I click on the documentation on the site, all I get is: Forbidden You don't have permission to access /docs/latest/html/annotated.html on...
Events could work. But in general I don't want to trigger every spawn for just one player or one enemy. In most of the cases I only need to...
Why didn't I think of that... That is a fantastic idea!
I made a quick prefab so I can easily add playerspawns to the levels. However, how do I get the reference to these playerspawns? I don't want to...
BoxCollider boxCollider = new BoxCollider(); // BoxCollider boxCollider = new BoxCollider() { size = new Vector3(5, 5, 5)}; boxCollider.size =...
It's really too bad that we don't have the dynamic expando in mono :/. Also no stable sqlite, no build-in functionality to control the gui buttons...
I suppose that those are to be used whenever you want to apply physics to that object and when it is not static....
So 1 empty scene with an empty gameobject. Then drag a custom database script (full with public variables) on it deriving from monobehaviour and...
I'm having some design-problems when it comes to my 'global class'. 1. I can't assign anything to the AudioClip property from the inspector...