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So it turns out that the equation for the pull of gravity is simply mass/(distance*distance) which makes thinks a hell of a lot easier. Here is...
I'm still working on a version that will compensate for the distance from the sun and lower the gravitational pull and have the planets effected...
So it turns out the unity community does not care for my problems D: however I figured out how to do this on my own, it does not change how much...
Its just a constant force 2d component
Im trying to make a game which contains multiple planets/moons orbiting around each other in 2D but I must not be doing it right because I keep...