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Just to clarify how to make HBAO work in urp 12: 1.) Comment out line 34 from Assets\Horizon Based Ambient Occlusion\SRP\URP\Editor\HBAOEditor.cs...
That's great to hear! Until then, rz_0lento's suggested changes worked. HBAO is now rendering!
Cheers! That fixed it, Thanks!
Any planned support for URP 12 or URP 11+? CommandBuffer: temporary render texture _CameraColorTexture not found while executing HBAO (Blit...
INPUT PROBLEM FIXED! so, the issue was that ONLY mouse events were not being registered as noted in the thread. well, if i use the PlayerInput...
No mouse events are firing at all, and all Action.ReadValue() calls return null. All other events for other devices such as keyboard and...
I'm having the same issue with 2019.3.11f. anytime i add a winmd library, it fails to build with the exact same error as you. "value cannot be null"