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Did you port forward on the server side? That's probably why.
Nice that could be useful! ;)
Checkout the Player example, you will need to disable the scripts(controller scripts) of the remote players when they are instantiated.
If I understand your question you're asking for the source code of the server? I believe Jamster said its not open source. But you can make your...
@Nexam You could get the ping with something like this ping.Text = new Ping().Send(ip).RoundtripTime.ToString() + "ms"; It should work I think I...
Oh yeah is there any way to pass on a network message to a certain id so that the senderId is not the server but is actually the original sender?...
Hey, Did you ever finish or release your plugin? Cause I just want to have an example on how you would go about implementing authoritative...
Hello, I would just like to know, if we purchased DarkRift Pro for 25$ how would we transition to DarkRift 2? Like would we have to rebuy darkrift...
Awesome!!! Can't wait :)!
wow great job! Can't wait till the release :)!
Thanks for the quick reply! Would there be any workaround that we can implement right now? Also I am sending position around 7-10 times a second...
Hi, So I took your advice and did lerping and custom serialisation but noticed something about the server. If too many messages are recieved it...
Hey, Just a quick question I am just trying out Darkrift and sorta used the cube demo scripts for multiplayer in our game. But the thing is when...