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Hey, I have a few questions about designing animations for things like swords and guns in the first person camera. The first is about motion...
Can't do that, then the character would animated with the sword =p For now with root motion applied , I'm force resetting the transform values of...
Any pics you could share? Depends on how the animation was setup. Here's something you could try, dunno if it would work though: Stick the bird...
I'm having a similar problem but sorta in reverse. My problem is that when I built my animation frames in Maya, I created it at zero'd out. I...
Hi there, I created a basic animation with a sword that swings designed for a first person camera. I'm not entirely sure how to setup the sword...
Seems rebooting Unity client helped. Somethings up with prefabs. I'm in version 2018.3.0f2 Personal. Yeah this is a bit rough that I have to...
Hi, I'm running into a bit of an issue with my prefabs. I currently have some Tetrimino prefabs I've created which have a few bool variables....
newTexture.wrapMode = TextureWrapMode.Clamp; This seems to resolve the wrapping. Stage clear!(I think) I am still oddly curious about this...
These are interesting: The first image has pixel 0 off, noticing that each pixel draws from the center of the grid. The second image is pixels 0...
So I've been playing around and I'm nearly there with the concept. I've found the cutout setting on a standard shader and it's actually quite...
I think I can see what I am doing with this now, I'll roll with it as it seems like the best option without a doubt. Cheers for the suggestion...
Something along this line? https://answers.unity.com/questions/9919/how-do-i-create-a-texture-dynamically-in-unity.html I'd edit the pixels...
Interesting idea, I assume your mean like the texture cuts into itself with an alpha or something. I am unsure how I would accomplish that during...
What I'm planning is a high resolution fog of war and I've done some testing on a million quads and it is quite rough. I have experience with...
Sorry to resurrect such an old topic but I'm curious about this with my scenario: I'm building a chunk tile based array that will fill the screen...
I've discovered something that seems to be related to the problem. Our project deploys to both Oculus and Android devices so throughout the...
New information has the project deploying onto a Samsung Galaxy 8 without the black screen. Project still deploys on Oculus Go without black...
Still looking for assistance on this, why is it that minimizing and reopening the app makes it work?
Here is the XML File
Any official feed back on this one? I've been following a few threads over the past few days and this seems to a reoccurring problem. It became a...