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Hi, I'm offering my services as a 3D Generalist and Programmer to teams and individuals alike. My name is Chadrick Evans. I run the company OMAGX...
Well, ignore the previous question haha. It seems my unfamiliarity with the asset caused me more confusion than necessary. The button was in...
I was looking to have the text behave the same way it does in the non-UI version. Even if the first word is 4 characters long and the next word is...
[IMG] This only happens when the next word is assumed to be incredibly long. This only happens with the UI version of TextMeshPro as far as I know.
Did you ever figure this out?
Hi guys, I was searching around for a texture flood fill script and came across this one: https://wiki.unity3d.com/index.php/TextureFloodFill...
I'm having a similar issue with my project in a post on this forum too. I noticed you acknowledge it as a bug... Is there an issue tracker for...
I created a few scenes with Timeline just before updating Unity to 2019.3 Now that I'm using it, I'm getting strange results that only seem to...
How would I go about using this indicator but for the bottom edge of the screen only?
[MEDIA] I was referred to this video to track objects once they've gone off screen. While it works for this situation, I'm curious to see if it...
Is there something in the API that could help me do this?
After testing more I realized that my stencil shader DOES work properly but not when using Graphics.DrawMesh. Graphics.DrawMesh is very...
I was creating a stencil shader a while back that worked like a charm for the first few hours. I noticed that one object was having issues. The...
the page from that manual is in this order: -Upload APK -Add Products on Google Play console. If the console doesn't allow us to add products...
Could somewhere here explain why these errors seem to be happening? I updated from 2018.3 to 2019.1 [IMG]
Searched through the issue tracker and found this...
This is a new issue that came about after updating to Unity 2018.3, then 2019.1 I've been using in-place/root motion tricks for years to control...
Anyone that comes across this, I just fixed it by changing the height of the navMeshAgent itself. Not sure why that's an issue.
Yeah, this has come up for me quite a lot. It might be an issue with the way blender models are imported into Unity.
It seems like it should be very, very simple. if(Mathf.Abs(Input.GetAxisRaw(Buttons[i].AxisName)) * invertAxis > 0){...