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Hey, thank you so much, and for such a detailed response!
Ok so I'm having a lot of difficulty getting my alpha texture to fade in correctly. All I get is a solid colour. :( Here is my shadergraph,...
Hi there, I have this really simple shadergraph that currently fades the texture out as you get closer to it but I need the opposite to happen,...
Anybody? :)
Bump :)
Hi there, I have a scene with a global volume, and 2 local volumes. The global volume and one of the local volumes trigger as they should but...
Thanks, This might be a stupid question but in terms of just environment asset culling what advantages does optimizers offer over Unity's built...
I think that's the problem. I unpacked my environment prefab and things are culling much better now. Not 100%. At some angles, those steps are...
Hi there, I'm trying to get the backs of my buildings (they're separate meshes) to cull but they just won't meaning when I'm looking straight down...
Hello, I have hand-painted all my foliage using VSP on to meshes. I can't seem to be able to get them to occlusion cull. All prefabs have...
My fault! I was adding hbao to the wrong renderer as I forgot Enviro (which is in my scene) has it's own renderer which is set to default, not the...
Hi, thanks for the reply. Yeah I have hbao added to my volume profiles but I don't see any effect, even with intensity at max. the settings I was...
Hi there, Just purchased the asset and I'm trying to use in Unity 2020.3.2f1 and URP 10.4.0. I have tried to follow the instructions but I get no...
Hi there, is anyone able to help me figure out what I'm missing? I'm trying to paint on meshes. My meshes have the terrain scripts and mesh...
Just wondering if Bakery is compatible with Ambient Sies?
I've bought it anyway so will just hold out until it's confirmed compatible :)
Hi there, just wondering if this asset will work in 2020.2.7f1 with HDRP 10.3.1?
So, that reflection probe problem I've been having is actually happening in lots of places. I'm just wondering if there's something fundamental...
Bump Anyone else ever had this. Losing reflection probes depending on what angle the camera is facing?
I thought it might be something to do with the room model but even with it hidden you can see that the props and the terrain lose their connection...