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That's what i'm was looking for, thank you!
I'm fetching components with a ComponentGroup inside of a ComponentSystem. The fetched components are passed to a IJobParallelFor. One of those...
Not sure if this belongs here but I recently saw this denoiser methode and it looks pretty promissing: https://github.com/superboubek/bcd [IMG]...
Thank you very very much, this clears to biggest obstacle for our next release!
Hey Phil, is there any update on this? Otherwise, I would now start to inject the posteffects on my own with a ScriptableRenderPass.
If theres a texture2D lod node available it should work. The only reason textures don't work out of the box in vertex stage, is that theres no way...
Postproccessing doesn't work at all with VR and LWRP 4.x . I remember that this was already fixed in LWRP 3.x or LWRP 2.x. The Case Nr is 1105704.
Are there any plans to fix the postprocessing for the LWRP with VR in 2018.3? I've already send a bug report and QA told me that there are not...
I've done that and it's definetly 0.1ms slower than the array approach. I now ended up hacking an external hlsl file into the shadergraph where I...
Hello! I'm porting over code to the shader graph and it would be a massive improvement if there would be support for Arrays, as my current...
Any ETA for the PostProccessing + VR?
Where do you guys get that package from? I don't have it in my list.
https://fogbugz.unity3d.com/default.asp?1059752_up3ml9bgbdc37elr It's pretty wierd that this even happens with a empty project + burst example...
I've managed to build for Android + Burst. However the screen stays black. Logcat reveals the following message: 07-11 09:24:59.072...
Thanks! At least I'm able to build now. :)
I just downloaded 2018.2, updated Burst to the newest version (0.2.4) and tried to make a build for Android. Unfortunatly, I get this Error after...
Yes, exacly what I was looking for! Many thanks!
Hello my curious ECS friends! I'm currently porting over a script that relies on beeing called on FixedUpdate. Is there some attribute or similar...
I'm not sure if the issue is known, but I'm unable to bake a large scene with an atlas resolution of 4096. Unity starts baking with 90% CPU...
Hi there! Loving the shader graph and currently porting our existing shaders over. Everything looks so clean and "professional" now. :D But there...