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I got it to work by looking up a player teleport script
I tried your code, but it doesn't work.
I want it to choose based on what trigger the player is in.
using System.Collections; using System.Collections.Generic; using UnityEngine; public class boatExit : MonoBehaviour { public GameObject...
What the question is. I'm asking how can i make it so that when you press a button in a UI it makes another button. So far i have this code which...
Thank you, it worked and i'll try to remember to not post the error codes
private void Update() { // Emits a ray in the direction the player is facing Vector3 direction = Vector3.forward; Ray...
using UnityEngine; using System.Collections; public class BoatController : MonoBehaviour { public float turnSpeed = 1000f; public float...
I downloaded a fast buoyancy asset from the asset store, but i can't make my own boat float or move forward, despite attaching all of the same...
How to fix everything being pink?