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A location based weather and time of day asset that handles reflections by scrolling a realtime reflection probe grid. [ATTACH] [ATTACH] [ATTACH]...
Hi, SSGI with Reflection Probes in RayMarching mode looks like this, no flickering: [ATTACH] SSGI with Reflection Probes in RayTracing mode...
It's actually dead simple if you know how it's done. [CustomEditor(typeof(TimeOfDay))] public class TimeOfDayEditor : Editor {...
Hi, how can I adjust the high and low values of a slider created with ui builder and used in a custom script inspector window when the user...
I try to implement a property drawer for ScriptableObjects with UIToolkit. [ATTACH] Does anyone know, why the childPropertyField is not drawing?...
Another thing I found to be a problem ist the hard coded limit of 64 reflection probes at the same time. If you want to place reflection probes on...
Do you have plans to implement a baking api for different lighting scenarios? This way one could change the time of day and bake all lighting...
Is there a way to disable rendering reflection probes on water? I found a way to disable reflection probes rendering on water. I created a very...
I experience blending lighting scenarios every frame as a huge bottleneck. [ATTACH] Any ideas how to reduce processing time despite only calling...
Hey, i see that baking two Probe Volumes during Sunset leads to bright lit probes. [ATTACH] Using only main probe volume works [ATTACH]
How can I add lighting scenarios and bake them from script? Edit: Ah, I see the source here:...
Hey, I encounter frames with objects not being rendered. I see no error messages. I guess in the coconut case it is transform angle dependent. in...
For me myri audio source in subscenes is not even working in play mode although it does attached to GO with convert to entity checked, so I will...
Hi, Is there a workaround for myri audio source in subscenes? Can I instantiate entity prefabs with looped sounds? Kind Regards
I will wait for entities 1.0 and hope that VT will support subscenes soon. Any plans on that?
Hey, Should VT work with translucent opaque alpha cutout material? It only temporally "works", when I disconnect and reconnect the alpha channel...
I increased the resulution and it looks better. But what I found out is that the reflection stays while the clouds are moving. [ATTACH] [ATTACH]...
I use crest, which uses shader graph together with raytraced reflections. Am I missing something or is the reflection wrong? [ATTACH] I would...
Hi, I try to create a state machine with a state authoring component attached to a parent gameobject and a transition authoring component...