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Sometimes I need to drag and drop one asset into multiple fields, but I can only drop to one at a time. I think it would help workflow if you...
I have a solution, but its not necessarily for post processing, but the fragment shader. float fogDepth = distance(IN.worldPos,...
Hey thanks for your proposed solution. I will try implement this within the next few weeks and I'll post back the full source code for anyone who...
Hey, I need some help. I am writing a Post Processing shader for LWRP. The post processing shader is for the LWRP volume, it looks like this [IMG]...
I deleted ./Library/BuildSettings.asset That or deleting ./Library/metadata/ folder