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*bump*
Hey Guys, I'm trying to create GameObjects dynamically in the Editor. Adding SpriteRenderer and a Custom Script works flawless. But when I change...
show us all of your RPC calls.
Is it possible to set/move the position of the Statistics Window or strech it? The Window doesn't resize/strech if more than one player joins the...
thank you sooo much for asking this @sunnydavis setting defaultWeight and AnimatorLayerBlendingMode in this way doesnt work: HashID.l_overlay is...
CharacterController.SimpleMove public bool SimpleMove(Vector3 speed); Description Moves the character with speed. Velocity along the y-axis is...
@BoredMormon is there a performance difference between design A and B? What would you personally prefer? A) 1 GameObject with 3 BoxCollider2D...
you are using Animator Component on the Animals. Check if Apply Root Motion is checked if yes, disable it.
what?
I had a similar question: http://forum.unity3d.com/threads/central-object-accessable-from-every-script-without-explicit-reference-to-it.310131/ I...
check Edit! this error you could find yourself! a = 0; // 0 == integer a= 0f; //0f == float
then my code suits perfectly. take a look. Edit: please change the thread title to a better name something like Moving Character with KeyCombo...
if i understand you correct, you want that your player needs to push the left button before he can move right? eg: player wants to go right...
i modified my character every collider/trigger exists now 3 times in the character itself for example child transform Head has one...
replace line 3 with Vector3 thescale = transform.localScale; you used Transform ... you need transform
in v3 i'm already parenting them and because collision should work on left and right side during the transition the CharacterGameObject needs...
Hello Guys, I'm looking for a good solution for my seamless teleport. V3 is actually the only one that is looking seemless with collision...
*bump* @L-Tyrosine @KelsoMRK @Suddoha @vexe you directed other users in using events to keep gameobjects independent (component based...
simple logic (but very time intensive to implement) create for each color area colliders and name them different. with onmousedown check with...
here is the solution: http://forum.unity3d.com/threads/super-noob-question.311294/#post-2022720