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I'm not sure if our issue is exactly the same as the issue topofsteel had. We had a bug reported in our webgl extension for Chromebooks on Chrome...
I almost forgot to write our solution here. We managed to find a workaround for the "no longer loading" issue in Chrome 66. It was not Unity...
I don't think the warning is triggered by invoking new AudioContext alone. According to...
Thank you for your reply - good to know that it is not the audio warning that blocks the application from launching. We must have some other issue...
Hi I have a Chromebook app that has been working for a long time. However in the latest Chrome 66 betas it has stopped working. We are building...
Wow - that was fast, the supporters have already reproduced the bug and sent it on to the dev team :)
Ok - done - 992221
I have a webgl application with jslib files and matching monobehaviors. This is working great - I can invoke void 3rd party javascript from my C#...
It got kinda quiet in here :) Should I create a separate bug for this, or is it already being looked into?
Indeed, WWW does replace the :// part of the blob URL with :/ WWW audioWWW = new WWW(audioDataURL); yield return audioWWW; if...
It could be, is there a way I can check that (or work around that 'feature')?
I don't get any errors in the browser log. I'm using RecordRTC to do the actual recording and that logs that it has completed recording the audio...
I am using 2017.2.0p4 and I'm seeing this problem. Our application is running as a chrome extension so the URL is...
I did a small experiment and found a hacky workaround that indicates it is a scoping issue in my application. Since the rewrite to jslib would...
Ok, I did read it but was hoping to do the transition incrementally instead of in one big go as we have a very large application that uses quite a...
The only error I get (if I wrap my invocation of FS.syncfs in try catch) is an error that says either FS is undefined or the "warning: 2 FS.syncfs...
Hi I am upgrading an old project in production/maintenance mode from Unity 5.4 to a more modern Unity version (2017.2). The project use...
By changing texture settings from Crunch to an uncompressed format we are indeed capable of launching the app on the nvidia tegra based HP. With...
Thank you for your answer and good point - the nVidia Tegra based HP is indeed running the 32 bit version of ChromeOS. I will check our textures...
Hi we have two different webgl apps built using Unity 5.4 (also tried 5.3 with no change). The problem for us is that a few Chromebooks cannot...