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Sorry to hear that. I never used one but I read in another post somewhere that one of the paid Input Managers was pretty good but it was 30 bucks....
I used tags to detect collision on my characters with my player. Tag your main player as "Player" or whatever you want then check it's collision...
Follow this tutorial. --> https://unity3d.com/learn/tutorials/modules/beginner/navigation/navigation-overview It sounds like you didn't "Bake" a...
As far as I was looking into before it's not available to be able to change inputs to your liking very easily. The easiest way is probably for you...
I found the problem with the gravity. I am using Apply Root Motion to my character for movement. I'm really hoping to adapt this feature for the...
I'm trying out using a Rigidbody for my game characters rather than Character Controllers because it seems I have easier options for what I'm...
I want to know this as well. I can't find any good tutorials about making an animation for Mecanim. All the tutorials I found show you how to...
Set your animation to "false" through code: anim.SetBool("Transition", false); Then make a transition arrow in your animator controller from...
I've been playing around with the mocap animations from the asset store on some makehuman models I've been working with. The thing is, for what I...
I second Juice-Tin. I'm still new and learning a lot and I comb these forums to not only try and help when I can, but I read stuff that I find I...
Are you positive that it is only going 1 unit length? Try making rayDistance something extravagant like 1000 or something. Maybe use a...
Thanks for the replies. It seems I'm heading towards where I need to be. :)
Ok, so I've been working on something new and in the past few weeks of learning and going through tutorials I've been overwhelmed by how much I've...
Beat me to it :) I had the same problem when I tried my first Coroutine. It crashed Unity on me every time I tried to run it and I couldn't figure...
Coroutines run constantly on their own. Maybe put the StartCoroutine(Timer()); in your Start() function instead. It may be building up too much...
Thanks for the reply. I've tried that setting too but it still acts all goofy. I'm positive at this point that it was a modeling error on my part...
Hello World. I'm in the process of creating a game in Unity 5 (free version) that is going to be a top-down style of view adventure. Picture...
What are you trying to accomplish? You can put multiple colliders on an object. Do you want to use multiple colliders but only have the one detect...
I have an animated model of a girl getting eaten by a zombie and dying that I made in Blender. When playing the model animation in Blender it...
I'm learning that stuff in the next couple days I hope. Thanks again.