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Also checking here for a potential backport to 2022. Any news on that @JarkkoUnity? Also wondering what kind of speed up we could expect. I'm...
Thanks @StaggartCreations, the depth write flag fixed the problem. As for the repetitive foam pattern fix; the wave mask parameter helps a...
Hi StaggartCreations, I've been much enjoying your excellent water shader, however I think I've found a bug. I'm using the toon shader with waves...
Apparently setting the rotation to a global rotation for a nested entity also requires you to update the LocalToWorld and LocalToParent, but it's...
Quaternion.LookRotation(localToWorld.Forward, localToWorld.Up) As to the answer of the topic's question; For an entity without a parent you can...
Just an FYI for people who come here looking for a way to sync a non-ECS transform position / rotation to an entity; there is a much easier way of...
You, sir, are a lifesaver. Thanks so much for taking the time to write that out :) I suppose that for the less mathematically inclined it would be...
While that does seem to compile it does not seem to provide a valid local position that can be applied to Translation to effectively set it to a...
For a given Translation component that could be in a hierarchy with arbitrary other rotations, scales and translations on its parents, how do I...
I find ScriptableObjects are great for configuration, especially if you don't want to clutter up your scene with 'configuration' gameObjects. It's...
Digging into this further it is my understanding that archetypes are nothing more than a convenient collection of components where each unique...
Edit: The answer to this question can be found here: https://docs.unity3d.com/Packages/com.unity.entities@0.1/manual/ecs_core.html Just out of...
Hi Karl, thanks for the quick response! Would it be helpful if I reported bugs I'm experiencing while implementing this? I don't see them on the...
I've been experimenting with the new [SerializeReference] attribute and polymorphic serialization and wanted to make it possible to select a type...