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[ATTACH] 1.5 version of Yak is out. Completely new layer type (SHAPE layer) added, which is suitable for high-quality human hair rendering on...
New version 1.35 released. New layers UI, lot of small fixes and new animated and groomed model of mammoth in examples. [ATTACH]
New version 1.32 released today. Problems with standard pipeline shader and compute shader for geometry calculations are fixed.
I'm checking now, will make some fix on this week
No collision with meshes yet. I will include some kind of fast collision soon and probably will add realistic collision later, working on it (but...
You should paint fur with more dark color... Which pipeline (HDRP, URP, Standard) do you use?
Demo doesn't include all possibilities of editing in edit mode, it just to show main options, so I didn't include Curly hair into it. I will...
New version 1.3 of Yak is out! Changes: 1) Performance in URP about 2x times faster. 2) Lighting in HDRP is better. 3) Brushes are improved, hair...
Small new update 1.21 is out. It improves editing process: now selection is locked, while hair edit mode is active, so object cannot be...
This video describes the process of hair editing: [MEDIA] Also there are a way of runtime editing of hairs (works on PC, Android and iOs)...
New version 1.2 of Yak is ready! It supports HDRP, URP and Standard pipelines on Unity 2019, 2020 and 2021.1 In the next update (2 - 3 weeks) I...
Certainly will upload it to the Asset Store on this week
Yes, I wrote in the overview, that it supports Unity 2020.1.17, Unity 2019.4 and below. I don't know why AssetStore display that it supports...
I'm preparing new version, should be ready in 2 weeks, and I will add better description and some new explanation movies. Blendshapes are...
[MEDIA] Version 1.1, which have Universal Render Pipeline support and works on mobiles (using URP or Standard) is out. Also it includes runtime...
I completely rewrite the code, now hairs are created using compute shaders, not tesselation, and have dynamics. New system is available in...
[IMG] Yak is a set of compute and geometry shaders, for fast rendering and editing hairs. Hairs are made by real geometry (from geometry or...
Thank you, added
[MEDIA] Hi Experiment with geometry shader for HDRP. Tested on 2019.3 only. Hairs now use normals from base geometry, no Kajiya-Kay or...