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Hi! This is exactly what I'm doing now will update what I came up with. And I got no idea why this is happening the color map is based on the...
Hi! Sorry for the delayed reply. So I did everything you said and now I'm spawning them at the given height but not on the position of the mesh...
Nope. They look like this: [IMG]https://imgur.com/P9JVMSr
Hi! After adding your script and modifying my GenerateMapTree like this: public void GenerateMapTrees() { for (int y = 0; y <...
Hi, just got to my pc will check it out and will let you know if it did help.Thanks for the reply!
Hi! Thanks for the reply. But I think i didn't get it right : I'm checking for the height as you said I should do. But still they're spawning...
Hi! I'm currently working on procedural generation of a terrain! I've managed to find tutorial about it but I got to the moment where I had to...
If you were in front of me i would kiss you man! I have 2 days to finish my project and everything is ready besides the 2 mins loading time! After...
Hello! So basically my problem is that when I bake the lights on my project and hit the play button everything becomes black because my light...
Hi! So I've got an options menu where I can change my quality settings! When I try to change the settings from the editor in PlayMode there is no...
Hi! This worked thanks! And thanks for the advices too! For the OnCollisionStay I'm using it as a coroutine because of the fact that if the player...
Hi! So I've got a gameObject that's colliding with a box collider! When this happens there is a canvas that's activating a text! Everything is...
Yep! It's working! Thanks again :)!
Hi! I don't want to make new post so I'm asking here because you know what I want to do! Everything is working perfectly thanks to your help but...
Man you don't know how much I appreciate your help!! It's working perfectly! Thanks!!
Damn it worked! Thanks! I got one last problem... Right now I need to pick the items in order... Because if I pick item 1 and item 1 is on item...
This is exactly the script! By use them I mean I can drop the items even if I don't have them picked!
So those lines of code are spawning the object - currentItem = Instantiate(itemsToRemove[i], player.transform.position, Quaternion.identity);...
Yes! You got it right! So for the code in my inventory I'm instantiating a gameobject after removing the images(icons) of the object I'm spawning...
Yeah kind off... So I've got 11 items but I want my inventory to be able to hold only 4 items! And when I pick them(there is no right order of...