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Ok, yea, my hypothesis was correct on the depth issue, so now it seems like all is solved. Thanks for listening, I guess? lol! Will let you know...
Of course, now I can't reproduce the panels getting placed above the planet issue - no idea what I did to fix that. Still getting mad depth...
So, I'm making some progress on the rest of my universe generator... Just went to drop a planet prefab into my scene (which is basically a...
To anybody who may be stuck, it appears that GetComponent<Rigidbody>().velocity = Vector3.zero; Appears to be the magic seasoning to make my...
Awesome, thanks a million!
Thanks for the insights! I did see the non-phyiscs controller, but didn't mess with it too much and I don't recall what turned me off to it now,...
Quick question - Do you have any advice about the Player object movement to make it come to a stop? Seems it's always pulled down hill by gravity...
Sent you a PM yesterday...did yu get it?
Thank you kind sir! I look forward to your findings. Now that I have some direction, I'll have a look tonight as well. Yea, I did notice a drop...
Unity version is 5.3.5f1 I just tried creating a fresh project to be sure that I hadn't inadvertently changed anything, but still having the...
I seem to have hit a bit of a snafu. Here is a screenshot: http://imgur.com/a/zDgdi As you can see, the speeds are wonky. At that time, I was...
Many thanks for the swift reply! Quick comments in reply: 1. Yes, correct. I can probably achieve the same end result, however, if I just very...
Greetings! This looks fantastic. I have been working on my own solution for some time, with limited results. I think my mistake was working from...