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It seems this operation is the new "Attach to Unity" workflow going forward in Visual Studio 2022. When clicking on the Attach Unity Debugger, it...
That only applies to AMD graphics cards, which have stabilized to MSRP just within the past week. Nvidia graphics cards are still beyond MSRP,...
Ugh, I just uninstalled VS 2019, thinking there is no need to use it when VS 2022 is out.
There is a Visual Studio 2022 v17.2.1. Was wondering if the patch update fixes this issue? (The 17.2.32516 is referred to as 17.2.1 patch release...
I'm having this issue. [IMG] You're saying I should just turn on Airplane Mode on my Windows 10, open Unity 2021.3.2f1, wait, then turn off...
Going to ask if there will be any follow-ups to the results of the survey?
I'm waiting for 2019.4.
Yes, it is indeed trivial to do. But the fact that they went out and created a public method for trivial things is what I appreciated the most about.
I know... :(
For the past 8 years, I still have issues with remembering how to implement a custom Math vector light reflection ray. Today, I just learned that...
It's Spring already... :/
As far as I can tell, it's been almost 5 years since I posted this thread. Unity still doesn't have support for Plane Axis Scaling. (I think...
Where is the article referencing the missing article? https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnRenderImage.html Which link?...
It's no longer doing this for me in Visual Studio 2019 Community. I have to manually open the SLN solution file located in the Unity root project...
Also, just to add. If your Visual Studio can't find any references to UnityEngine objects, like GameObject, or Application classes, then it's also...
Ok, so it has to do with the "displacementY" variable being larger than gravity, thus creating a negative value for the Math.sqrt() function.
Sure: https://forum.unity.com/threads/feedback-needed-new-doc-for-getting-started-with-unity-multiplayer.368900/#post-2390703 Just going to...
Maybe someone else might know how to improve my script. After all, the original script wasn't made with PhysX in mind. I'm assuming what you may...
Maybe we have to create a ShaderVariantSettings.asset file, that contains the properties to skip all shaders? (I don't know. All I saw was an...
[IMG] While attempting to debug the compute shader, I don't understand why the output render texture is positioned, so the origin is (0, 0) at...