A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
After reading some documents, I managed to come up with this which did the trick: void Start {...
Hey! I'm currently manually switching control schemes using the InputSystem.onAnyButtonPress event to be able to have better control over the...
Still no proper solution without creating hacky code huh...
Hey! No worries, I had found my own solution too, and thanks for actually taking your time to respond :D About your issue, how do you do your...
While messing around with output files, I found out that the massive Unity hotshot - Genshin Impact uses rewired... Now I'm regretting using Input...
Charging for installs? Are you out of your mind? What kind of rotten corporate brain could come up with a system like this? This is such a...
Upon upgrading from 2021 LTS to 2022 LTS, I've started randomly getting 20 instances of this warning on script recompilation and entering play...
Nope, not just you. I too just upgraded from 2021 LTS to 2022 LTS and I'm getting these errors as well even though my project uses SendMessage...
I'm calling it from a function that triggers when a slider value is changed, so neither. I put a Debug.Log() inside the function and I can see...
It says fixed update when "smart update" is selected on the brain, and late update when "late update" is selected on the brain. Neither of them...
Smart update, but I tried late update too, didn't work.
As the title indicates, changing m_Lens.OrthographicSize does not update the camera zoom when Time.timeScale is set to 0. I already tried turning...
Same issue on my Poco X3 Pro. Took me an hour to find this weird behaviour, yuck Unity. In my case, I was able to fix this by editing the...
I was inspecting the cause of a lag on mobile devices, and upon further inspection in the profiler, I came across this: [ATTACH] what could this...
I couldn't figure out how to use Smart.Format (it kept throwing exceptions), so I decided to add a LocalizeStringEvent with Local Variables in my...
No, I forgot about the deep capture feature :( I'm using many smart strings in this project indeed. The one that caused the lag in this instance...
Sure thing, here is the screenshot;[ATTACH] and here is the profiler capture file:...
Seems like it boils down to Mono.JIT at the end, after which the load spreads out among internal Mono functions like GC.Alloc.
I just tried putting yield return LocalizationEditorSettings.InitalizationSettings; before loading the first scene in the application's very...
I'm not using WaitForCompletion, only the LocalizeStringEvent component - I don't know if that does that internally. The preloading is already...