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Looks very Good! Did u planed a Multiplayer too?
i´m alive. and no time atm ... only some hours at day... so Pause =/
OMG... i had the same problem... 1 week i look for a solution.. then i found this thread. !Thanks! unbelivable... 1.Start Unity 2. Open any...
One Step more, Endless Far Full VoxelTerrain. Destructable too with over 100fps. ( grass and this follow in the next step ) [IMG]
Estern Little Update i write the smoothing part for my vterrain. it works good i think. [MEDIA]
why cry?, write ur own. =)
Did u have a test version atm ready =)? / hast du auch schon eine testversion feddisch das man sich das mal anschauen kann ?
and here a little video from it... =) [MEDIA]
Here a pic from the progress with my VoxelTerrain. All do Work ( Terrain, Deformation, Load, Save, Networking, Props(trees,rocks....) ) :) and...
Now the VTerrain can save / load and is MP ready. [MEDIA]
Oo wow. this looks realy complex. Great Job!
Now i have more time and here is a pic of the progress with the Vterrain 100-140fps :D infinite and destructable [IMG]
Very Good! =)
sounds interesting :D
Yes. It should be possible to dismantle entire planets. But exactly I have not thought about that yet. I've looked at the book (summary) that...
now the manipulation of the world terrain mesh is much faster :D and the material is Shader based with the VertexColor. ( i think it can handle...
Tomorrow i put the voxel code to the planet generator for destructable planets =) [IMG]
now it the voxel chunk generation is pretty fast. and i can use any heightmap as prefab generation :) [IMG]
Voxels? I Test the posibility to make my Planets with Voxel. here the first test (4096 chunks ) =) [IMG]
I´ve not much time at the moment but i make Maybe the new Pumpgun.=) [IMG]