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I am attempting to create a choice-based game. Every choice you make plays a different timeline cutscene the moment it is made, and at the end of...
Sadly it seems Fungus is gone.... But I resolved my issue by using Animator and a custom script attached to each animator state.
Right. But would this allow me to play timelines depending on state?
Hey Mathew, thanks for responding. Could you elaborate? I'm a little new to unity so I'm not sure what to do with those or where to learn about them.
I am attempting to develop a game similar to a Visual Novel where the player has choices that lead them down different paths, and the player's...