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Is there any way that I can enable Shadow Cascades in GLES2 in URP? In android the only way I achieved 60 fps in Android is with GLES2 and my game...
Is there be an option to use 3d model to extrude along the spline? Spriteshape is very useful and easy to use, I wonder if I can have this tool...
Thanks man, I will try it. I just did something based on the Unite 2015 talk, and it's quiet working.
Can anybody help me generate a mesh using unity's U2D.Spline created with Sprite Shape? I want to generate a 3d road using a new Sprite Shape that...
I actually solved it. It seems that it's more of a Java/Windows Problem than a Unity problem. I added JAVA_HOME variable to the Windows...
Just happened for me in 2019.2.0f1