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I'm excited to announce that our internally developed tool, Unity Figma Importer, is now available to the public and it is fully open source!...
AppStore: https://apps.apple.com/us/app/bombaroom/id6477761296 [MEDIA]
This issue seems to be gone in Unity 2021.3.28f1
Package imports gradient sprites properly, so I think cloud build initiated without `-nographics`.
Well we have no answers, so we decided to import solid colors as gradient. It works most cases except if fill-rule is "evenodd". Lets say if we...
Hi, We are developing a framework that converts Figma designs into Unity automatically. Also we are updating our app user interface bu using this...
Hi, We developed a system which synchronizes localizations from our database with the Unity's localization system. Currently, we check "IsSmart"...
[MEDIA] My game 'Boom' will be released as Early Access on Steam 24 Feb 2023. Boom is a bomberman inspired fast-paced action game where players...
We use it for our 3D tracker algorithm and it works well. Did you try to enable "match frame rate" option from AR session?
How did you test that ARFrame pose is not synchronized with camera pose ?
Hi, If you use TryAcquireLatestCpuImage in Application.onBeforeRender, you'll get synchronized frame with the camera pose I think.
Hi @realmcrafter, You are doing it wrong. AR Plane Manager generates plane prefab for each detected physical plane in the real world. If you want...
Hi @AbayErol, Of course, it's possible. Use GLTF format for 3D models. Then, you can import them using this plugin at runtime. Good luck!
I created a sample project about how to create dense point cloud from depth API similar to WWDC20 demo:...
You're welcome @kageori Actually, AR system does not remove any tracked image if you don't remove intentionally. You can setup a timer to check...
Hi, you can use ARWorldMap from ARKit: https://developer.apple.com/documentation/arkit/arworldmap
You have to add or attach anchor via code I think: https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@3.1/manual/anchor-manager.html "To...
Add following script to your game objects. Enter reference image name for each different objects. using System.Collections.Generic; using...
Hi paulksi, When you cover the camera, AR subsystem loses visual tracking and when you uncover it, system tries to relocalize itself. Whole world...
Hi, yeah it supports multiple tracked images based on underlaying subsystem. As far as I know, ARCore and ARKit subsytems support multiple tracked...