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It seems that TeamId would be a natural candidate for ISharedComponentData in order to skip chunk processing on same/opposite teams. That being...
Does `[UpdateAfter(typeof(UnityEngine.Experimental.PlayerLoop.FixedUpdate))]` essentially do that? Or is there a better/more explicit way to do so?
Awesome - that worked thank you. I didn't realize you could constrain systems to run after FixedUpdate. Looks like it's an experimental feature?...
This is a seemingly simple thing so perhaps I'm asking the wrong question or doing it the wrong way. (How)Do you use Rigidbody's with your...
tldr; How can I get the Translation from an entity after the Rigidbody calculations? I'm having trouble figuring out how to sync the...
Not sure what caused the problem but I deleted all the .sln and .csproj files in the base directory, along with the Library, obj, Temp, .vs, and...
I have upgraded to `unity.entities@0.0.12-preview.30` and get the following error:...
FWIW I managed to find the troublesome system because it's run time is >100ms when the exception is thrown. [ATTACH]
I'm getting the following exception after upgrading my entities package but I don't see any indication as to what file/code is even throwing the...
Great, thank you! I didn't realize there was official documentation yet.
According to the release notes for v0.0.22 it looks like the Attach component has been removed: ...- Attach, Attached components removed. (No...
After some more searching I found an answer as to how to get the world poisition/rotation/scale from the LocalToWorld. I'd rather not have to...
How can I get an entity's Position/Rotation when it is 'attached' to another entity. I see the LocalToWorld values update but the...
As @tertle stated - you can use the BufferFromEntity<T> to get the buffer and then add directly to that buffer inside the job. No need to add data...
I created a quick system that adds a DynamicBuffer to the Parent entity with all of it's children. Here is the code if anyone is interested. Let...
@tertle - while your suggestion fixed the issue I was having it revealed that my thinking is off. It looks like the child components get a Parent...
That fixed it. Thanks @tertle !
I have encountered a strange issue that crashes Unity every time I try to instantiate a zombie. The code that I added is below. Basically all I'm...
Is there any way to parent an entity to another entity so that it inherits the Rotation, Position, Scale from the parent? Currently the only way...
Simply turning on BurstCompilation for the system has taken it to .04ms. I'll just leave it at that :) I didn't realize that the [UpdateAfter]...