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This may be fixed in the current build, I'm still on 1.15.10f1, but ListViewString's Enable Sort checkbox is busted. The bug is in Init:...
I'm having problems with the filelistview's doubleclick support. I've upgraded to the current version, but it doesn't seem to fix it. The...
I've submitted this to Unity, and they've accepted/repro'd it. This is now in the Unity Bug DB: Unity Issue Tracker - Addressables System Fails to...
So I pulled down 2022.2.0f1 to test this (I've been using 2021.3.2f1 LTS). This is still broken. I set up a simple scene with a button and a...
I'm seeing exactly the same problem. If I have the sprite loaded into a variable *not* through addressables it works fine, and I can assign it to...
I'd expect it to do nothing, but that's not the case. In the image I've attached, the left is without post processing, and the right is with it...
Feature suggestion/Request: Please make the default item in listboxes and combo boxes have a text that stretches to the width of the item! I...
I'm currently using 1.14.2 and I've hit a what I think is a bug in ComboboxString. The short version is that if you try and reinitialize a combo a...
I'm seeing the same thing with the UIWidgets package (version 1.14.2) from the store. We just upgraded to 2021.3.0.2f1 and now we get : Field...
We're seeing this upgrading from 2021.1.13f1 to 2021.3.2f1 LTS. All our lights look fine in scene view, but in game view they're inverted and...
Hmmm, I was using a circle collider, but I'll keep poking at it and see if I can make it work.
Hi, I picked up your Spine and Tail packages today, and I'm trying to animate some 2D tentacles. The Autowaving tentacles look pretty good, and I...
It sounds like you're using a spritesheet (a sprite marked as multiple and divided up in the SpriteEditor). This is different than the built in...
I want to use the new URP 2d lighting that supports Normal Maps. I've currently got my floor tiles in a Unity spriteatlas, packed together out of...
I'm a few builds behind so you may have fixed this, but just in case I found this crash: InputFieldExtended.cs public string Value {...
This post was super useful for me, once I found it, so I'm going to add a few more details for anyone else who's trying to do this kind of thing....
So when I try and build/run this tutorial in Unity 5, I get an error because the mesh for the mesh collider isn't convex. Is there an update to...