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One thing to bear in mind is that modeling for games is a bit of a different topic than modeling for a usual render, although today you can get...
Modeling character is the same regardless the style. Get some solid base on organic modeling and edge loops and just add your style would be my...
Did you connected the prefab to the script on the inspector panel? everything else seems to be ok, will know more shortly when i have unity up and...
No thoughts, nothing? Can anyone at least replicate the problem? please?
Hello, I`m trying to publish to flash a scene contening the daylight water but the reflections get all messed up, seems a reflection bias...
For the area i guess one easy way is to calculating the area of each polygon(easy math as it should be all triangles) and adding it together. But...
this is the example of the geometry with the lighting and the diffuse baked in, the background elements are ok as for detail but the main walkway...
Yeah, i guessed that i would have to write something out but most of the resource i find is regarding IOS needs. And i`m even more afraid of...
Guess it is theorical becouse i like to think not only in this instance but the problem as a whole. Let me render something out so i can...
Hello, I have a couple of questions regarding textures and any input would be appreciated. 1. If most systems can`t handle bigger texture...
Hello I`m wandering how to apply lightmaps to my environment wich I pre-rendered in Max with V-ray. I found only the option to use the legacy...
Hello, Does anyone know if there's a way to fix a issue where the reflection on the pro water gets placed wrong when i make a Flash Player...