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Dear @TrollAxeThrower, thanks for you question. We have discontinued working in Unity for the time being and moved to UE4. We developed other...
The cameras are to be handled from the rig controller script. But if you can place a dummy object in that moves as desired, simply feed the object...
Dear James, we have not tested this solution in a VR environment, but let me provide some ideas: Via the api you can translate the position of the...
Dear @SyGem we've been working in another asset to finish and prepare it for production. We have set a goal to publish this before the end of...
Thanks for your purchase Yamizeru !, this is already included in the api. I guess the best would be to once the targe triggers the camera, switch...
We've submitted version 0.92b. Various improvements are on the way, including transitions (masked and dissolves), performance and funcitonality....
Dear Captain, Thanks for your remarks. Let me try to address them: This product has not yet been tested with Pegasus by Us. The whole component...
We will be giving vouchers to unity users, please read: We have been published yesterday and are on the look for fair reviewers of our asset. We...
[IMG] The Concept “Cinematic Perspective” is a Unity asset that has the objective of providing the developer with a simple, intuitive and fast...
@Carpe-Denius, you are very kind to post and yours is a very keen observation. Yes, we will implement this. We are thinking on also allowing some...
We've improved our tool to include extrusion profiles as defined by an animation curve (in an x longitudinal axis), as suggested @Haagndaaz,...
Thanks for the recommendation. In the particular case of this picture, we've exaggerated a little the height (30cm) of the sidewalk to provide a...
Now extruded sidewalks are properly calculated in intersections. Some props and a blue sky always help. [ATTACH]
Thanks for the support and... you are so correct !!! Simcity, City Skylines, and probably Esri CityEngine, all of them are under the hood !!! This...
Cool, and thanks for commenting !
Thanks for your comment, we totally agree. As bumps, holes and various other details need to be included we will probably include a...
So are mine !!! We had thought of implementing this, but we will have to consider various issues. As intersections need to be performant and neat...
Of course, we work with shapes and clip of the differences. It's long to explain as it comprehends various steps in the process but the main idea...
Hi there ! [ATTACH] We've added height to our sidewalks with independent widths in the road system. Backface culling has been implemented so...
Dear friends, thanks for your interest. Also, thanks to @LeftyRighty, as yours is a very good question. Before answering your question please...