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It's exciting times over here, we are expanding our Unity team again! We are excited to meet passionate and experienced Unity Developers with...
hmm, now I need to figure out why, when I click on it, it loads fine. When I am signed in, loads fine, when I am signed out I get the same as you.
Thanks, what link are you referring to?
FPS Starter Kit # 1: https://www.assetstore.unity3d.com/en/#!/content/67901 FPS Starter Kit # 2:...
This variety pack is a great deal and addition to any FPS project you're working on. Here's another look of the beauties all together: [IMG]
Since we're posted Sketchfabs of the other two weapons in the pack, we don't want to leave out the M9: [MEDIA]
This is a similar shot taken from a different angle to really show off the full arm and sleeves: [IMG]
Here's another look at the M9 that's featured in our One of Each Pack now up on the Asset Store [IMG]
It's been a while, but we're happy to share that the FP Arms are finally getting submitted this week! We've posted a bunch of WIP shots already,...
We're working on a "One of Each' pack featuring the XM8, M9 and MP7 weapon packs: [IMG] We custom craft every gun to be incredibly accurate and...
Make a mobile version and take my money already!
Is this compatible with Unity 5?
Yea, well said Mr. Fox
Well for prototype tools I agree but for products that we are taking to market on behalf of clients we can't have the reputation of their IP or...
Word on the street is that Firefox is also dropping support now. I honestly can't believe that Unity knew about this since 2013 and here we are...
Any idea what would cause this: NullReferenceException: Object reference not set to an instance of an object CC_StartupWindow.Init (Boolean...
Are there any real world performance comparisons between identical heavy effect running through Shuriken versus Popcorn? I'd be curious to see...
Are there any plans on updating this to work with Unity 5?
God that would be nice.. Hell package them all together and I'd be the first one in line to buy it
Hey Andrew, we have a tight deadline coming up and the project is hinging on issues we are having with this plugin and Unity 5. Can we get an ETA...