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You have to set the active scene: https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.SetActiveScene.html
What is the sr for? You give that one the sprite instead of the "testcard" in the scene. And at the end you're simply overwriting that skin...
Make sure automatic asset refresh is enabled: Edit -> Preferences -> General -> Auto Refresh
Unity references scripts by their GUIDs, and if the project B has a different GUID for the script, Unity won't find it. One way to fix that is to...
In the first code sample you're using a trigger, but in the second code you're using booleans. I guess it is a boolean in the Animator, so you...
Have you checked the logs? Unity Ads should be outputting some info on what is going on. https://docs.unity3d.com/Manual/LogFiles.html
Start by profiling your game to find out what is slowing it down:...
The post you linked is talking about this: https://docs.unity3d.com/ScriptReference/SocialPlatforms.GameCenter.GameCenterPlatform.html You have...
That transition is already one-way only. Are you sure you're not explicitly telling the Animator to play A? Is there a transition from "Any State"...
It's impractical mainly because it wouldn't compile. You would get this: Error - CS0825 - The contextual keyword 'var' may only appear within a...
If you don't have the scene anymore, you have to re-create it from scratch.
mask = ~0
Here are some: Ability to show deeper prefab hierarchies. Either show all children or none, showing only one layer is not helpful and gives an...
Depends on the use-case: // I think here the type might be needed (of course depends on the method's name and class) Dictionary<Type1,...
I created a scrollview and for me, when the vertical scrollbar moves down the content moves up. So when the scrollbar is all the way down, I see...
I generally don't use it, but sometimes it does help with readability. In the case below there's also no problem knowing what the "var" is. //...
What are you referring to with "local resource ID" and "chane the game's build"? Anyway, you should be able to work with the asset GUIDs, since...
You can attach LayoutElement component and set the minimum or preferred width. Another way is to add an empty objects (just a GameObject with...
You can also do File -> Save Project.
What exactly is wrong with that?