A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi Noisecrime, I forgot to put an image for my entry Shadow Force. I put it here ^^ Link to play the game in Flash: Link
Hi everyone, Here is my team's entry: Shadow Force, a tactical top-down shooter with Fog of War. Post here to join the fun ^^ Here is the link to...
Ok, I'll file a bug if I could reproduce it. Thanks a lot for your answers!
Oh, I forgot to mentioned that after removing all NetworkView, the 148 error is cleared, only the error below is left. The project is not own...
Tried, and failed T_T
I managed to remove the warning above as well, after I delete the NetworkView in my mainCamera. Now, I'm pretty sure there is no more NetworkView...
I do have NetworkView on some prefabs although unused. I've just removed all of them (all warnings regarding NetworkView when building have...
After the error above it comes up with endless series of this one: PlayerLoop called recursively! LogCallStackError at...
Finally I can export to Flash after lots of changes and work around. But my game hangs and the log shows this error. This happens right after I...
You are right, now I notice, it does compile and convert, but does not run correctly T_T
Maybe not the "true" reflection. What I do is just using Type.GetMethod/GetProperty, MethodInfo.Invoke, PropertyInfo.GetValue/SetValue, that's...
@Lucas Meijer I was be able to work around this problem by using C# reflection to access properties and methods inside NavMeshAgent (together...
I set it to private, the problem still remains :(
Hi, I have a similar issue but not related to generics."Fail to resolve UnityEngine.NavMeshAgent". This bug is odd because I can convert the...
I misalign the agent with the collider! Thanks a lot! Problem solved ^^
What I am suspecting is that the agent think that the Smoke block its way? Because it does not take Physics.IgnoreLayerCollision into account? By...
There is enough space for the agent to get through. In fact, when I remove the smoke, the agent can move across easily.
Hi! I think I found a bug. I have this situation: - Layer Player and layer Smoke has no collision using Physics.IgnoreLayerCollision - The...