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Hi, thanks for the suggestion! In the end I fixed the issue by swapping from text-based assets to binary assets.
Hi, I am saving some per-pixel data as textures using Unity. In the Unity Editor it says the file size is 70Mb, but then when I view the file in...
Hi, Does anyone know a solution to make the a Vive Pro HMD work outside of its tracking area? The project I am working on will have users...
Hi, when using a GrabPass, is there a way to set the sampler state of the texture? For example, to enable bilinear filtering? Thanks!
I think to sum up, what I think is happening is: When Graphics.Blit(src, dst, mat) is called when their is no camera, grab passes do not work,...
Update: Even more testing. In play mode, similar problems occur when their is no camera present in the scene, but when a camera is present in the...
Update: Enabling/Disabling material passes also doesn't seem to work in the editor. Are materials something that only work at runtime?...
Hi, I am using the Graphics.Blit(src, dst, mat) function in the editor to apply some processes to a texture and then saving the result. Blit is...
In the code below, when I declare x and y in the fragment shader as either ints or floats, I get a different output as you can see in the attached...
If anyone wants to do this without importing the SteamVR package you can now use...
Any update to this?
I'm pretty sure he was just poking fun at the no drama line. No need to make drama.
Hi RevenantX, I need to stream images out of Unity to another application (preferably very quickly). Does your library handle files that are...
I have a simulation where I use other trackers for full body motion, including the head. Not being able to turn off Oculus' tracking is making...