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Hello dear developers Ready 4 Battle was just released on the assetstore This Pack includes 9 soundtracks to enhance tension in battles and...
i think the Iphone 6 has only a mono speaker, doesnt it? maybe the stereofile is phase inverted, in that case you cant heat it... but its hard to...
I don't think that's a bug. its just how it works. the first order you are doing, doesnt work because you change the audiosources clip right away,...
as these packs take a longer time to make than single soundtracks, i would like to know what kind of package you want to see next? what kind of...
here is a little teaser on this package! enjoy and tell me what you think teaser
here a little update on this package listen here [IMG]
yeah but the Audiosource is not the Audioclip audioSource.PlayOneShot(myOneShotClip); audioSource.clip=clip; // some other sfx want to start at...
Your AudioSource is probably busy playing the looping sound. An Audiosource can only play one sound at once. So use a second one for the other...
this is especially a problem when the sfx are normalized, I also suggest to lower the volume anyway.
are you using multiple audiosources or just one with multiple clips?
good news my email adress info@soundguybasel.ch is working again!! And the soundtracks are now available on the assetstore. The Horror Sound...
just submitted the updates with soundcloud preview. the end stingers will have to wait a bit longer
only in unity or no sound from your pc? go to edit projectsettings audio, how does the Audiomanager look like? what soundcard do you use?
actually, thats normal. db is not the same as the 0 - 1 volume. 1 assures that you do not blow your speakers or ears. its the max state a speakers...
Check your samplerate in Edit/Projectsettings/Audio and set it to 48000 manualy, hope this helps
can you posed your soundfile.Play() function?
the problem is that you destroy your sound before you hear it. don't destroy your audio before it has been completly played. you can add in a...
also important is how did you make the transition. there are different ways you can do that. Instead of manipulating the filter directly, you can...
You can find the answer to your question in the Documentation of Unity It is recommended to use the Input manager and setup a button however you...
I think we need more Info then that, what is your setup? what do you mean by ingame? what does your project look like?