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[ATTACH] It only let me upload 5 images but this is the shader. All it really does is multiply onto the alpha of any texture.
Hello, I am having issues with Graphics.Blit, specifically with alpha compositing. I have two RenderTextures A, B, and a Material Post....
Hello, I am trying to modify the values of a TMPro.TMP_Text component's sorting layer name and sorting order, but I am unable to find the...
Wait it works in one part of my code so I'm going to take a look at it I was debugging it once, before fixing my reference which I only did after...
[ATTACH] [ATTACH] I'm currently using the reference of the property. Perhaps looking at these settings and my code might help you detect something...
I am using URP and have made a shader graph and attached it to a Material, of which I have set as some GameObject's Material. Changing the values...
This meaning that DontDestroyOnLoad does not pose a problem to my project and is made visible to help me?
As reference to the image, a scene appears called DontDestroyOnLoad. The link you sent me shows the concept of DontDestroyOnLoad on the user's...
Basically, what causes the DontDestroyOnLoad scene to appear in a project?
I have been programming a game on Unity and at some point, one I couldn't remember due to not paying attention, occurred whenever I'd run the...